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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Feng Schui
Minmatar The Ninja Coalition New Eve Order
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Posted - 2007.07.30 17:46:00 -
[1]
Currently, the Pilgrim gets the Role bonus of:
Quote:200-unit reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.
I would recommend changing this (who uses a force recon for cyno's anyways Rolling Eyes).... to:
Quote:75% reduction in capacitor use of Energy Emission modules and 50% reduction in cynosural field duration.
The "main" weapon system of the Pilgrim and the Curse is neutralizing the enemies capacitor, while the drones / gang do damage. Without the ability to drain the enemies capacitor while maintaining your own makes these ships more vulnerable than any other recon.
How about we make Stasis Webifiers based upon these changes as well? Ex: A webber only lowers the speed of your opponent to match your own?
Or, we can make Sensor Dampeners: Decreases the target's range / sensor strength up to your own.
etc...
The Beginning <-- crap quality, need to redo, sorry :( |

Feng Schui
Minmatar The Ninja Coalition New Eve Order
|
Posted - 2007.07.31 15:53:00 -
[2]
still no comment from the dev department i see.
The Beginning <-- crap quality, need to redo, sorry :( |

Feng Schui
Minmatar The Ninja Coalition New Eve Order
|
Posted - 2007.07.31 17:58:00 -
[3]
ok dev's.. tell us how you want us to set up our Pilgrim's, please?
Here is my loadout, please.. tell me how I'm to fit a cap injector (I'm leaving out 1 mid slot for the cap injector).
Highs: 2x TS (true sansha) Medium Nosferatu 1x TS medium energy neutralizer 1x Covert Ops Cloaking Device II
Mids: 1x Y-T8 Microwarpdrive 1x Warp Disruptor II 1x Domination Stasis Webifier 1x Balmer Tracking Disruptor (I normally fit 2 of these)
Lows: 1x Co-processor II 2x Energized Adaptive Nano-membrane II 1x 800mm Rolled Tungstun Plate 1x Medium Armor Repairer II
Rigs: Ancillary Current Router (Powergrid Rig) Auxiliary Nano Pump (Armor rep rig)
This leaves me with 86.75 powergrid, and 56.25 CPU left. A Medium Cap Booster II uses 165MW Powergrid.
Exactly what are your intended roles for these ships? I am using True Sansha NOS / Energy Neuts so I can operate in the 13,500km range, which leaves me vulnerable to getting webbed (by faction webbers).. NOS'd / Energy Neutered by Battleship sized modules, smartbombs, not too mention scoop / re-deployed drones.
What, are you telling us you WANT us to go on "suicide runs" just to neutralize someone's capacitor? Well.. guess what, a battleship can do the job better (running 2x neuts).. AND have left over capacitor to run his tank.
How EXACTLY do you want us to play the game? You are obviously FORCING people to play one exact way (called pigeonholing).
As it is now, with my current build, I go in, run the NOS and 2 cycles of the energy neut. Guess what? This leaves me at 1/2 capacitor. Yes.. I have MAXED skills. Are you telling us you want us to run the energy neut indefinately? WTF?
If this change goes through, I want the following changes, because they are overpowered too:
1) Stasis Webifiers (The enemy can hold me still / can go faster than me) 2) Warp Scramblers / Disruptors (Its not fair that I can't warp when he can) 3) All weapons (Again, not fair that he can get my shields / armor / hull down before he can) 4) Probes (Not fair that an enemy can probe me out and I can't do the same to him) 5) Drones (Its not fair that my T1 small drones can't outdamage Fighter Drones) 6) Warp Bubbles (Why can't I warp away when in a warp bubble? Not fair) 7) Asteroid belts (Why do I have to spend all day mining for ore?) 8) Missions (Its not fair that I have to do missions to earn ISK) 9) The Market (Why do I have to pay for something, and someone else gets my ISK? WTF?) 10) Ships (Why do these ships have faster speed / lock range / Shield / Armor / Hull HP that I do? Not FAIR!!)
And for **** sakes... where the **** is the god damn response to these concerns? Jesus Christ.. This is getting VERY sloppy.
(sorry about this rant.. my coffee tastes like **** this morning.. I'm still no less upset )
The Beginning <-- crap quality, need to redo, sorry :( |

Feng Schui
Minmatar The Ninja Coalition New Eve Order
|
Posted - 2007.07.31 23:22:00 -
[4]
25 pages and nada from the dev's 
Even a simple, "we're looking into it" would suffice.
On a side note.. this thread has to be hell on the Forum GMs...
The Beginning <-- crap quality, need to redo, sorry :( |

Feng Schui
Minmatar The Ninja Coalition New Eve Order
|
Posted - 2007.08.01 19:32:00 -
[5]
Edited by: Feng Schui on 01/08/2007 19:32:29
Originally by: Vampire Lord There are a few ways to fix this problem without rewriting code. Make modifications to the mods that have some logical since. Like increasing the power grid upwards to match Neuts. Add rigs or mods the increase your resistance to NOS.. Option 1: NOS Increase the power grid NOS takes to be fitted. Upwards to almost match Neuts. This change alone fixes most of the problems with NOS.. As stated NOS is overpowered and has been. It's widely used an easy to fit. So you change the ease to fit. Forcing NOS tanks to lose a large Portion of their tank to be a NOS boat. While still allowing EVE.. The player controlled environment to remain controlled by players. Also add in a MOD an rig that increases NOS resistance. Rigs add 20% Resistance... Stacking Penalty Mods add 25% Resistance... Stacking Penalty By using this option you can tell the people who cry wolf about NOS to fit a resistance rig or mod on their ship. While at the same time limiting how many NOS can be fitted on your ship. Debuffing NOS all together without modifying what it does. Yes this option still means that some people will still use NOS boats but it will cost them and they have to worry about facing ships that are NOS resistance. T2 Ships Alongside with the Shield Resists bonus T2 ships get a 3-5% per lvl to NOS & Neut Resists. Changes that could be made with a good reason an yet again nurfing NOS but with good reason an logic behind it. This also allows T2 Pilots to feel a little bit better about training hard to fly the ships. They deserve it. What do you guys feel about what I've just talked about?
and how exactly is a pilgrim supposed to fit that? using a powergrid rig as it is now, and i'm at 30 some odd left 
why dont you re-read my post asking the dev's how we're supposed to fit.
edit: Page 32 and no dev response yet 
The Beginning <-- crap quality, need to redo, sorry :( |

Feng Schui
Minmatar The Ninja Coalition New Eve Order
|
Posted - 2007.08.02 16:53:00 -
[6]
Can i have all my skillpoints that I trained up for using a pilgrim be switched into my raven / producion skills?
The Beginning <-- crap quality, need to redo, sorry :( |

Feng Schui
Minmatar The Ninja Coalition New Eve Order
|
Posted - 2007.08.02 17:32:00 -
[7]
Originally by: Borasao
Then why would you want to switch your skills into a Raven 
raven = high sec pve. I also have a hoarder for hauling stuff. And a hurricane for salvaging.
I'll only fly a pilgrim for pvp (used to fly an arbitrator before i got cruiser 5... so i could get used to fighting with that ship).
so, now.. pvp is out of the question for me ... can't see myself playing eve for much longer.
The Beginning <-- crap quality, need to redo, sorry :( |
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